Web3 Gamer: PUBG devs’ Web3 project, Animoca’s $20M raise, Shardbound review

15 September 2023

Cointelegraph By Erhan Kahraman

Krafton, the company behind PlayerUnknown’s Battlegrounds (PUBG), is venturing into Web3 with Settlus, a Cosmos-based blockchain project specifically designed for the creator economy. Settlus aims to provide content creators with a payment platform that streamlines transparent settlement processes.

The South Korean gaming giant’s project was announced at the Korea Blockchain Week’s Circle Hacker House event, co-presented by Circle and AngelHack. Circle CEO Jeremy Allaire highlighted PUBG’s large user base of 30 million monthly active users.

Cosmos’ software development kit will serve as the framework, and network gas fees will be payable using stablecoins.

A metaverse project by the name of Migaloo is also in the works. The project will center around user-generated content, allowing creators to automatically create nonfungible tokens of their digital content and earn royalties from platform sales.

Krafton previously announced a collaboration with Solana Labs in March 2022 to “support the design and marketing of blockchain-based games and services,” but no Web3 products have been released since. Settlus’ testnet is scheduled to launch in early 2024.

Web3 games may be marketed toward the allure of monetary gain, as most of the demographic is made of investors and financiers who wish to get something in return. Traditional gaming is doing the same. The only difference is that, in Web2 gaming, it’s the company and its shareholders getting all the revenue instead of the ecosystem. Free-to-play multiplayer online game League of Legends generated $1.75 billion in revenue for Riot Games in 2020 — mostly from cosmetic skin sales.

For a free-to-play game, earning money through cosmetics can be understandable. But what about games that charge players the full premium?

Soccer franchise FIFA’s Ultimate Team mode, which allows users to buy card packs that contain footballers they can use on their team, brought its publisher, Electronic Arts (EA), $1.62 billion in content revenue in 2021. As one Web3 gaming put it:

Gamers recall the backlash Star Wars Battlefront II received when EA Studios locked the most prominent characters of the franchise, including Darth Vader and Luke Skywalker, behind loot boxes.

A comment from Electronic Arts’ community team regarding the complaints about the situation received more than 680,000 downvotes on Reddit, setting a Guinness World Record for the most downvoted comment of all time.

Most downvoted Reddit comment of all time. (Reddit)

Web3 gaming is nowhere near traditional gaming in terms of the user base. For example, Axie Infinity, one of the most popular Web3 games, reached a daily average of 11,072 users, while Roblox averaged 23,864,489 daily users during April 2023.

There were 2,155 Roblox players for each Axie Infinity player in April 2023. (CoinGecko)

Web3 game developers search for a solution in alternative business models, like play-to-earn, to draw in the masses and bridge the gap with traditional gaming, promising users monetary gains in exchange for their time.

Traditional gaming and Web3 gaming are not that different. But Web3 gaming receives more hate than it deserves on monetization, primarily due to preconceptions around the cryptocurrency ecosystem.

Traditional games can get away with money-grab decisions because there are a lot of great games balancing the sheets. For Web3 games, the solution to breaking the general prejudice lies in creating better games, not turning the space into a cash counter.

Animoca Brands raised $20 million in a funding round to accelerate the development of its Mocaverse project. The company was valued at $5 billion last year and has numerous investments in its portfolio, such as NFT marketplace OpenSea and Web3 games such as The Sandbox and Axie Infinity.

The funding round was led by CMCC Global and featured familiar names, including Sky Mavis founder Aleksander Larsen and Guild Games founder Gabby Dizon. Animoca Brands co-founder and executive chairman Yat Siu, who also participated in the round, commented on their goal:

“The ongoing evolution of the internet involves a shift from hierarchical power structures to autonomous ones, and the DAO-based approach of Mocaverse ensures that its community will be focused on driving innovation and collaboration across the broader Animoca Brands ecosystem.”

Mocaverse is preparing to launch its non-transferrable NFT collection called Moca ID as part of the funding round. The collection will enable owners to create their on-chain identities and participate in the Mocaverse.

Holders of Moca ID will have exclusive access to experiences within the project and earn loyalty points with their engagement. These loyalty points will be utilized in a permissionless and interoperable loyalty system that will be progressively decentralized. Will $20 million be enough to develop this ambitious system? With backing from a brand as solid as Animoca, the sky’s the limit.

I was a hardcore League of Legends player back in the day. My only issue with the game back then was the mouse clicks. LoL was only available for PC during the early 2010s, and as a rookie copywriter at my agency, I was not able to play it silently during the office hours.

This is why the announcement of Vainglory, an iOS game sharing the same DNA with established titles like LoL and DOTA, was a big deal for me. I got an iPhone 6, then an iPad, just to be able to play that game silently like an office anarchist.

Read also


Art Week

Coldie And Citadel 6.15: The Creator, The Collector, The Curator


Features

Saving the planet could be blockchain’s killer app

I played Vainglory for years and sold my iPad only after they finally pulled the plug on the game by shutting down its servers. So, imagine my surprise when I heard the guys behind Vainglory were making a Web3 game.

With experience from Grand Theft Auto developer Rockstar Studios, League of Legends maker Riot Games and award-winning Vainglory in their pockets, Bazooka Tango co-founders Bo Daly and Stephan Sherman took on the Shardbound project and were kind enough to walk me through the game and answer my questions.

In a nutshell, Shardbound is a turn-based tactical collectible card game that puts players against each other on a tile-based isometric map. After being given the chance to play the alpha version, I can fairly say Shardbound is a promising game — not just in the Web3 sense — that brings a new approach to an age-old genre. The general look of the game feels similar to auto chess battlers, such as Dota Underlords and Teamfight Tactics, with an art style resembling Blizzard games like Heroes of the Storm.

The free-to-play game bears all the usual tactical card game elements we’ve seen in the likes of Hearthstone, such as heroes who have skills and cards with mana, health, attack damage numbers and different abilities. Except all this happens on a 3D hex map that introduces fresh movement mechanics. Players get to move and position their minions and heroes as they like to get the maximum strategic advantage.

Blue mana crystals, which randomly spawn on the map, award players with extra mana when attacked. Players can win the match by either collecting 10 victory points or by zeroing out their rival hero’s health. Victory points are earned by hitting randomly spawned orange crystals, which grant the hero or minion that hits them an orange shard. If the hero or entity is killed by the end of the next round, the shard goes to the opponent. If they stay alive, the shard disappears and the holder gains a victory point.

Shardbound is a PvP tactical card game played on a tile-based isometric map.

Shardbound has six different factions, each offering a unique hero and a different playstyle. For example, Landshapers, represented by the color green, offer a more control-oriented gameplay, while purple color-coded Bloodbinders take a more vampire-like approach and allow the player to damage their own hero to strengthen their minions.

Shardbound features six different factions.

Cards can be upgraded by combining copies up to five levels. The fifth level is called the “tournament grade,” with the end goal being to have a deck of 30 tournament cards.

Shardbound has two sides: one in Web2 and one in Web3. It is possible to reach tournament grade on the Web2 side, but it is much harder, as cards are dropped from mystery boxes, which means the player is mostly dependent on their luck. The Web3 side allows tradeable and purchasable cards, making the upgrade process much easier.

Competitive players will eventually have to get into the Web3 side of Shardbound to keep their competitive edge.

Even in the alpha stage, Sharbound bears immense potential and is a candidate to be an all-time classic with its innovative features. The game gives Web3 gaming an actual product that focuses on gameplay instead of monetization. If they don’t stray from their current path and gain some mainstream adoption, it is safe to say that Shardbound is set for success.

– Polkastarter Gaming rebranded to GAM3S.GG after securing $2 million in seed funding.

– Crypto entertainment experience Tokyo Beast was announced at Korea Blockchain Week.

– Planetarium unveiled Verse8 and Immortal Rising 2.

– Zynga released the mint details for its Web3 IP, Sugartown.

– Blockchain-based MMO Heroes of Mavia introduced the mass ownership model.

– The Captain Tsubasa avatar collection is coming to The Sandbox.

– Creator of the Deadfellaz NFT collection, DFZ Labs, is creating a trading card game codenamed RIP TCG.

  

You might also like

UK gov't proposes crypto rules in response to scams  
UK gov't proposes crypto rules in response to scams  

The United Kingdom’s Treasury and Chancellor of the Exchequer, Rachel Reeves, have proposed new crypto rules aimed at “support[ing] innovation while cracking down on fraudsters.”In an April 29 notice, the UK government announced draft rules for cryptocurrencies, including Bitcoin (BTC) and Ether (ETH), that would bring “crypto exchanges, dealers and agents” in line with regulations, as many residents were “exposed to risky firms and scams.” It cited discussions with US government officials, including a proposed US-UK cross-border sandbox from the Securities and Exchange Commission’s Hester Peirce.“Today’s announcement sends a clear signal: Britain is open for business — but closed to fraud, abuse, and instability,” said the notice. “The government will bring forward final cryptoasset legislation at the earliest opportunity, following engagement on the draft provisions with industry.”This is a developing story, and further information will be added as it becomes available.

$649B stablecoin transfers linked to illicit activity in 2024: Report  
$649B stablecoin transfers linked to illicit activity in 2024: Report  

Cryptocurrency compliance firm Bitrace found that $649 billion worth of stablecoins flowed through addresses classified as high-risk in 2024, according to an April 29 report.Bitrace defines high-risk blockchain addresses as those used by illegal entities to receive, transfer or store stablecoins.Crypto compliance firms typically score crypto wallet addresses based on their likelihood of involvement in illicit activities. The higher the risk, the higher the likelihood of foul play, and the less likely compliant crypto businesses are to accept the assets.Per the report, the amount accounted for roughly 5.14% of all stablecoin transaction volume in 2024. This is down 0.8% from 5.94% the previous year, but significantly higher than the 2.8% reported in 2022 and 1.63% in 2021.Proportion of high-risk stablecoin transactions. Source: BitraceRelated: Americans lost $9.3B to crypto fraud in 2024 — FBITron USDT tops high-risk transactionsTron-based USDt (USDT) dominates high-risk stablecoin transactions, with Bitrace data indicating that well over 70% of the volume moved on the network. The remaining high-risk stablecoin transactions are mostly Ethereum-based USDt and a small amount of USDC (USDC).A likely explanation for the prevalence of USDT is likely due to its larger market capitalization and adoption compared with other stablecoins. At the time of writing, CoinMarketCap shows that USDt has a market cap of over $148 billion, while USDC stands at over $62 billion.Tron’s prevalence is not as easy to explain. Ethereum remains the more popular choice for most stablecoin users, with DefiLlama showing nearly $124.3 billion worth of stablecoins circulating on the network. Tron ranks second, with about $71 billion — almost 43% less than Ethereum.When comparing USDT balances alone, Tron holds slightly more than Ethereum: 47.4% of USDT supply, versus Ethereum’s 45.44%.High-risk inflows by stablecoin type. Source: BitrueRelated: Tether stablecoin issuer and Tron launch financial crime unitCrypto gambling continues its riseBitrace also reported that in 2024, online gambling platforms processed $217.8 billion worth of stablecoins — a 17.5% increase over the previous year.Once again, USDT also dominated this type of activity. Still, USDC’s market share is rapidly rising, clocking in at 13.36% in 2024.Stablecoin inflows to gambling platforms. Source: BitrueThe data follows recent reports that crypto casinos generated more than $81 billion in revenue in 2024, even as regulators in key jurisdictions continued to block access to the platforms, according to a new report.Magazine: Ridiculous ‘Chinese Mint’ crypto scam, Japan dives into stablecoins: Asia Express

CBDCs ‘costly fiat copy’, not fintech success so far: Ex-Binance exec  
CBDCs ‘costly fiat copy’, not fintech success so far: Ex-Binance exec  

The United States’ rejection of a central bank digital currency has not halted the progress of CBDCs globally, but their success has been questionable so far, according to a former Binance executive.Global CBDC projects have not failed, but they have also not become what they were anticipated to be, according to Olga Goncharova, CEO at the consulting firm Rizz Go and former director of government relations in the Commonwealth of Independent States at Binance.“CBDCs were conceived as a technological breakthrough, but so far they look like expensive imitations of existing traditional fiat currencies that citizens and businesses already use through online banking and payment apps,” Goncharova told Cointelegraph at the Blockchain Forum in Moscow.Olga Goncharova during a panel on Web3 geopolitics at the Blockchain Forum 2025 on April 23. Source: Blockchain ForumThough some of the CBDC-like creatives date back to the 1990s, modern initiatives are yet to offer users a real added value compared to traditional payment channels, she said.CBDC leaders like China struggle with adoption“Today it is clear that the expectations around CBDCs were overestimated,” Goncharova claimed, adding that none of the jurisdictions worldwide have succeeded in the mass adoption of retail CBDCs.“Even in China, where the digital yuan project has been moving longer and more actively than others, its share in the payment system remains minimal,” she added, referring to multiple online reports suggesting that China’s CBDC has been struggling amid slow adoption.Source: Mercator Institute for China StudiesWith China’s CBDC early-stage research starting in 2014, China’s digital yuan is known as one of the biggest CBDC projects worldwide, offering an electronic version of the Chinese yuan intended for online and offline transactions.Related: China selling seized crypto to top up coffers as economy slows: ReportThe Chinese government has been actively promoting the use of the digital yuan. Still, some reports declared China’s digital project a failure in late 2024, referring to the downfall of Yao Qian, the first director of CBDC development at China’s central bank. Late last year, he was reportedly expelled from public office by the government.EU pushes a digital euro for autonomyEvery country has its reasons to pursue a CBDC, Goncharova continued, noting that the European Union has been pushing its digital euro project to protect its financial autonomy.“In the EU, the digital euro is perceived more as an instrument of strategic autonomy than as a response to market demand,” she stated, adding that its goal is to reduce reliance on payment giants like Visa and Mastercard.Source: ReutersHowever, the efforts to create a pan-European payment system have faced serious challenges, such as market share concerns by banks as well as adoption difficulties.“The European Central Bank has not yet decided whether the digital euro will operate on the blockchain, as it does not see convincing cases for programmability and points to technological risks,” Goncharova said.Russia delays a digital rubleRussia has emerged as one of the most active jurisdictions in the global CBDC race, but it’s yet to roll out its digital currency as well, which has been on multiple trials since early 2022.After seeing many launch delays, a digital ruble could be postponed further as Bank of Russia Governor Elvira Nabiullina in February announced that the mass adoption of a digital ruble would occur later than planned.A panel at the Blockchain Forum 2025 in Moscow. Source: Blockchain ForumAt the same time, Finance Minister Anton Siluanov has recently claimed that the digital ruble is scheduled to be rolled out for commercial banks in the second half of 2025.Related: Russian ruble stablecoin: Exec lists 7 ‘Tether replica’ features“In Russia, there is no urgent need to reduce dependence on foreign payment systems as in the EU,” Goncharova told Cointelegraph, adding:“The digital ruble is rather perceived as a tool for increasing the efficiency of internal settlements. The project is still at the testing stage. Its further development will depend on how clearly the tasks are formulated and whether there is practical sense for users and the economy.”While Russia has been delaying its digital ruble, some officials have recently called on the government to create ruble-pegged stablecoins, echoing the US’s stablecoin push.While several ruble stablecoins have already been introduced, it remains to be seen whether the initiatives can compete with giants like Tether’s USDt (USDT).Magazine: Ethereum is destroying the competition in the $16.1T TradFi tokenization race

Open chat
1
BlockFo Chat
Hello 👋, How can we help you?
📱 When you've pressed the BlockFo button, we automatically transfer to WhatsApp 🔝🔐
🖥️ Or, if you use a PC or Mac, then we'll open a new window to load your desktop app.